Welcome back to way of the totem. This week we will be discussing the 4th wing of Naxxramas, The Military Quarter. This training ground for future Death Knights of the Lich King and home of many sharp pointy sticks, this is your last zone before going to for the head chief of the monolith.
First up, Instructor Razuvious There's not much to know about him. For us, our main function will be Topping off the raid after Disrupting Shout With some hastened Chain Heals and healing the target of Jagged Knife With a quick Riptide and a couple Lesser Healing Waves. Mind the people on the controlling obelisks and be sure to heal the understudies as you can, keeping Earth Shield up on whichever one is tanking R. Lee Ermey. Other then that, for healers, its a simple enough fight. Heal Heal Heal. Blow Heroism / Bloodlust at the 50% mark and let your raid burn him down.
Here's a video of the fight
He drops a couple nice things, the Iron Ring of Endurance is a very nice set of bracers that has almost all the stats a shaman can want. The Scepter of Murmuring Sprits is a pretty decent offhand if you can bear to be without a shield and if you don't mind cloth the Mantle of Extensive Mind is a very nice set of shoulders.
Next up on the list is Gothik the Harvester. He's a very easy fight in all honesty. He has two sides of a room in which adds spawn for just under 5 minutes. As a healer your job is unchanged. In a 10 man you'll generally be running with 3 healers. My suggestion to you is put yourself and another healer on the dead side (side with all the bones on the floor) and stick a single healer on live side. You separate your healing because once the gate between the two close, you cannot heal through it. Roll your Riptides and your chain heals and keep dead side alive. In my experience dead side gets overrun a bit easier then live side. After 4 minutes and some change, the big man himself ports into the room. After he ports in, he'll start on Live side, live side does damage until he ports over to dead side, then dead side dps's him down until the door seperating the two sides open. When he lands he stops spawning adds so its just him, and to be honest, he's a tank and spank. ES the main tank and just burn him down.
Here's a video for this boss
after you wreck him, you can sift through his pockets for a chance at the Heinous Mail Chestguard and if you don't mind a little spirit, the Veiled Amulet of Life is a good pickup as well.
Once your done with him and his pointy hat you can move on to the emo foursome of the Horsemen. The horsemen for a healer is interesting. you're going to have three healers positioned pretty far away from each other. You'll have one healer on the tanks at the front of the room and then one in the back taking care of the ranged tank. My suggestion for you as restoration shaman would be stick to the front, mainly on Thane Korth'azz. His Meteor ability lends itself to group healing very well, so you'll do the most good on any tank with him as his charge. When your target dies, move to the back of the room to help the healer out back there, switch over to strong single target heals to top the tank and then roll as needed. I hate to say it but this wing is kind of easy compared to the others.
Here's a video for the fight for you for reference.
Once you mob up the floor with these guys you can go ahead and cross your fingers for Chestguard of the Protector and then go get your phat loot!.
Like I said this is a very straight forward and easy wing compared to the others, there's not a lot of gimmicks going on, heal, decurse, heal more, ???, profit! that's about it.
Next week I'll explain the last stop on our trip through Naxxramas, the Frost Wyrm Lair.